Yed


Level KXP Pri/Battle
123 456 789
TH
10000 --- ---+1
23100 0-- ---+2
36210 00- ---+3
412321 00- ---+4
524432 000 ---+5
648433 100 ---+6
796443 200 0--+7
8192444 310 00-+8
9384444 420 000+9
10600444 430 000+10
11900444 441 000+11
121200544 442 000+12
131500554 443 000+13
141800555 444 000+14
152100655 544 100+15
162400665 554 200+16
172700666 555 300+17
183000766 655 410+18
193300776 665 521+19
203600777 666 532+20
213900877 766 643+21
224200887 776 654+22
234500888 777 665+23
244800988 877 776+24
255100998 887 777+25
265400999 888 777+26
275700A99 988 888+27
286000AA9 998 888+28
296300AAA 999 888+29
306600BAA A99 999+30
316900BBA AA9 999+31
327200BBB AAA 999+32
337500CBB BAA AAA+33
347800CCC BBA AAA+34
358100CCC CCB AAA+35
368400CCC CCC CBB+36
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
-2-2+5+0+0+0+0 +0+20+0÷1
Requisites:Con 22, Race Slots 1, Class Slots 2
Alignment:Any
HD/level:&2d8
Weapon Prof.:4+level
To Hit Table:Mon
Save Table:Level*2
Reference:RDM
Groups:Archetype, Priest
Complexity:CF=5
Considered a "Human" race with 1 for 1 trading.
Can cast Priest or Battlelord spells. Gets Con bonus to spell progression.
Gets a free GGL pick in Yed Prior [x4] [Community & Harvest, any, No, 9) Healing Spells cost ½ M to cast. , 18) +1 X action.]
Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets you.
Level 1 ¶: Your multiplier becomes the square root of the number of [C] section effects on your character (minimum x1).
Level 3: +LVL^2 Eels/reset. (Eels can remove or cause 1 status effect (PPD save, effect is random)).
Level 5¶: +1 [X] 24 minor.
Level 9 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.