| Level
| KXP
| Pri/Battle 123 456 789
| TH
|
| 1 | 0 | 000 --- --- | +1 |
| 2 | 3 | 100 0-- --- | +2 |
| 3 | 6 | 210 00- --- | +3 |
| 4 | 12 | 321 00- --- | +4 |
| 5 | 24 | 432 000 --- | +5 |
| 6 | 48 | 433 100 --- | +6 |
| 7 | 96 | 443 200 0-- | +7 |
| 8 | 192 | 444 310 00- | +8 |
| 9 | 384 | 444 420 000 | +9 |
| 10 | 600 | 444 430 000 | +10 |
| 11 | 900 | 444 441 000 | +11 |
| 12 | 1200 | 544 442 000 | +12 |
| 13 | 1500 | 554 443 000 | +13 |
| 14 | 1800 | 555 444 000 | +14 |
| 15 | 2100 | 655 544 100 | +15 |
| 16 | 2400 | 665 554 200 | +16 |
| 17 | 2700 | 666 555 300 | +17 |
| 18 | 3000 | 766 655 410 | +18 |
| 19 | 3300 | 776 665 521 | +19 |
| 20 | 3600 | 777 666 532 | +20 |
| 21 | 3900 | 877 766 643 | +21 |
| 22 | 4200 | 887 776 654 | +22 |
| 23 | 4500 | 888 777 665 | +23 |
| 24 | 4800 | 988 877 776 | +24 |
| 25 | 5100 | 998 887 777 | +25 |
| 26 | 5400 | 999 888 777 | +26 |
| 27 | 5700 | A99 988 888 | +27 |
| 28 | 6000 | AA9 998 888 | +28 |
| 29 | 6300 | AAA 999 888 | +29 |
| 30 | 6600 | BAA A99 999 | +30 |
| 31 | 6900 | BBA AA9 999 | +31 |
| 32 | 7200 | BBB AAA 999 | +32 |
| 33 | 7500 | CBB BAA AAA | +33 |
| 34 | 7800 | CCC BBA AAA | +34 |
| 35 | 8100 | CCC CCB AAA | +35 |
| 36 | 8400 | CCC CCC CBB | +36 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| -2 | -2 | +5 | +0 | +0 | +0 | +0
| +0 | +20 | +0 | ÷1
|
| Requisites: | Con 22, Race Slots 1, Class Slots 2 |
| Alignment: | Any |
| HD/level: | &2d8 |
| Weapon Prof.: | 4+level |
| To Hit Table: | Mon |
| Save Table: | Level*2 |
| Reference: | RDM |
| Groups: | Archetype, Priest |
| Complexity: | CF=5 |
| Considered a "Human" race with 1 for 1 trading. |
| Can cast Priest or Battlelord spells. Gets Con bonus to spell progression. |
| Gets a free GGL pick in Yed Prior [x4] [Community & Harvest, any, No, 9) Healing Spells cost ½ M to cast. , 18) +1 X action.] |
| Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence. |
| Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets you. |
| Level 1 ¶: Your multiplier becomes the square root of the number of [C] section effects on your character (minimum x1). |
| Level 3: +LVL^2 Eels/reset. (Eels can remove or cause 1 status effect (PPD save, effect is random)). |
| Level 5¶: +1 [X] 24 minor. |
| Level 9 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead. |
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